The global Headset Market is projected to display a higher CAGR in the forecast period. A headset being a wearable product witnessed a rise in sales and demand from the consumers in the last five years. Since the market is largely fragmented and operate under different models with different customers and hearing aids perform considerably complex jobs over sound amplification. For instance, audiologists that map patient’s hearing loss and configure a hearing aid to enable a better sound response use headsets. More or less, the industry trends have revealed an unfolded market for headset and wearable products to reveal their potential on a commercial level.
The headset market is driven by rise in use of enhanced communications in the application segment, particularly in the enterprise sector and BPOs. In addition, extensive demand for headsets from music lovers is likely to create a plethora of demand in consumers. Availability of headset devices of various type and forms is likely to create a niche market. Demand from the healthcare market and rise in use of innovative wearable devices are likely to stimulate the market growth during the forecast period.
Product segmentation for headset market includes in-ear headsets and over-ear headsets. Over-ear headsets accounted for a significant market share in the global scenario due to rise in outsourcing industries for customer service/Technological segmentation for headsets industry includes wired and wireless. Application category includes commercial and personal. Geographical segmentation for headsets market includes North America, South America, Europe, Asia-Pacific, Middle East and Africa. Asia-Pacific market is likely to gain a significant CAGR in the forecast period due to presence of outsourcing industries having enhanced customer service with voice support.
In addition, the presence of gaming industries also contributes to the market growth that further enlarges the market size for headset devices. North America and Europe market are the forerunners in the industry registering a remarkable CAGR on a global scale. Additionally, presence of manufacturers and key players help in stimulating the market demand on a large scale due to advances in healthcare & medical infrastructure.
Major players in the headset industry include Accutone, Addcom, Audio-Technica Corporation, Zebronics India Pvt Ltd, Bragi GmbH, Oculus VR LLC, Koninklijke Philips N.V., Pioneer Corporation, JVC Kenwood, Logitech, Panasonic Corporation, GN Netcom, Tekfusion, Cannice Technology Co Ltd, Grado Labs, Harman International Industries Inc, CISCO, GN Audio, Plantronics, Logitech, RTX, Sennheiser Communications and Telekonnectors.
Market Segment:
Headsets Product Outlook (Revenue (USD Million), Volume (Million Units), 2013 - 2024)
• In-ear
• Over-ear
Headsets Price Outlook (Revenue (USD Million), Volume (Million Units), 2013 - 2024)
• < 50
• 50-100
• > 100
Headsets Technology Outlook (Revenue (USD Million), Volume (Million Units), 2013 - 2024)
• Wired
• ANC
• Others
• Wireless
• ANC
• Bluetooth
• NFMI
• Smart Headphones
• Others
Headsets Application Outlook (Revenue (USD Million), Volume (Million Units), 2013 - 2024)
• Personal
• ANC
• Others
• Fitness/Sports
• Gaming
• Virtual Reality
• Casual
• Commercial
• Commercial
• Media and Entertainment
• BPO Enterprises
• Professional
Headsets Regional Outlook (Revenue (USD Million), Volume (Million Units), 2013 - 2024)
• North America
• U.S.
• Canada
• Europe
• UK
• Germany
• Asia Pacific
• China
• India
• Japan
• South Korea
• Latin America
• Brazil
• Mexico
• The Middle East and Africa
Research Support Specialist, USA