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Media & Entertainment Research Reports

Published: September, 2020  |  120 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global in-app advertising market size was valued at USD 67,731.4 million in 2018 and expected to grow with a CAGR of 19.4% over the forecast period, from 2019 to 2025. Due to an increase in the number of internet users, mobile advertising is a highly preferred mode for brand promotion among marketers. Mobile advertising includes banner advertisements, video advertisements and interstitials which are used to promote many brands and products.Read More »

Published: September, 2020  |  120 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global android set-top box (STB) market size was worth USD 172.5 million in 2018 and is projected to grow at the CAGR of over 19.5% during the forecasted period, 2019 to 2025. Changing consumers preferences for high-quality and hybrid video content is mainly contributing to market growth. In addition, increasing digitalization especially in emerging economies is boosting the demand for set-top boxes (STBs).Read More »

Published: August, 2020  |  140 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global action camera market size was valued at USD 3.3 billion in 2018 and expected to grow with a CAGR of 16.7% over the forecast period, from 2019 to 2025. The key factors driving the growth of the market are music festivals, seasonal cycles, holidays, and sports events globally. Additionally, the growing popularity of these cameras in outdoor activities along with professional activities is boosting the demand for action cameras.Read More »

Published: August, 2020  |  104 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global online gambling market size was accounted for USD 53.7 billion in 2019 and projected to grow at 11.5% CAGR over the forecast period, from 2020 to 2027. Increasing number of smartphone users coupled with high penetration of internet among individuals for playing games through online platforms have majorly driven the market growth.Read More »

Published: July, 2020  |  110 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global anime market size was worth USD 20.47 billion in 2018. It is projected to witness 8.8% CAGR over the forecast period, 2019 to 2025. Anime is also called Japanimation as if offers Japanese inspired content. The increasing popularity of anime in Japan and across the world is attributing to the growth of the market.Read More »

Published: July, 2020  |  150 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global location-based entertainment market size was accounted for USD 1.2 billion in 2018. It is projected to witness 32.1% CAGR over the forecasted years, 2019 to 2025. The rapid emergence of the entertainment and gaming industry coupled with the increased spending on video content and games prevailing among the millennial population is projected to drive the market growth of location-based entertainment systems.Read More »

Published: July, 2020  |  109 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The Asia Pacific video streaming market size was worth USD 8,582.4 million in 2018 and the market is anticipated to grow at a CAGR of 20.7% over the forecast period 2019 to 2025. Growing penetration of innovative technologies such as artificial intelligence and block chain has improved video streaming experiences and bolstered its demand.Read More »

Published: June, 2020  |  120 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global in-flight entertainment & connectivity (IFEC) market size was accounted for revenue of USD 5.9 billion in 2019 and expected to grow with a CAGR of 9.5% during the forecast period, from 2020 to 2028. Factors such as rising usage of internet-enabled Personal Electronic Devices (PEDs) and enhancement in wireless connectivity are responsible for market growth.Read More »

Published: June, 2020  |  120 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The online event ticketing market size across the globe was valued USD 46.59 billion in 2017. This growth can be attributed to the rising influence of smartphones and internet among the millennial population coupled with the shifting trend for usage of mobile applications for booking spots, live events and movie tickets.Read More »

Published: May, 2020  |  100 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

This report is based on the analysis of digital camera market. It does not include the tablets and smartphones equipped with digital cameras. Growing trend of posting pictures on several social media platforms such as Facebook, Instagram, Twitter, and others is driving the market growth.Read More »

Published: May, 2020  |  200 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global video streaming market size was accounted for USD 42.6 billion, in 2019. It is estimated to grow at a CAGR of 20.4% during the forecast period, 2020 to 2027. Technological advancements such as artificial intelligence and block chain technology are anticipated to propel the growth of this market.Read More »

Published: March, 2018  |  189 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global movies and entertainment market was valued at 80.98 billion in 2016 and is anticipated to continue with the winning streak in the forecast period. Rising popularity of 3D movies enable virtual reality for audience. Video streaming services, digitization and showcasing filtered content are likely to contribute to the market growth in the forecast period. Upgradation in technological infrastructure for digitization of cable services is likely to open new ventures for movies and entertainment market.Read More »

Published: November, 2017  |  158 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global 3D Animation Market is estimated to grow substantially in the years to come. The market was appreciated at US$ 11.46 billion in the year 2016. The growing acceptance of graphical special effects by the show business and mass media industry is expected to drive the market further.Read More »

Published: November, 2017  |  210 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

Global Wireless In-Flight Entertainment (W-IFE) Market is anticipated to reach USD 3.53 billion by 2025. Inflight entertainment (IFE) refers to entertainment accessible to aircraft passengers during a flight. Wireless IFE systems comprise entertainment in the form of video games, video, and audio.Read More »

Published: October, 2016  |  218 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

The global Set Top Box (STB) market size was estimated at USD 17.14 billion in 2015 and is anticipated to reach USD 29.78 billion by 2024.Read More »

Published: August, 2016  |  91 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

Global 4K set-top box (STB) market is expected to reach USD 7.18 billion by 2024. The 4K set-top box (STB) is also termed as 4K set-top unit (STU). It is a device that takes TV viewing to an unimaginable level by giving an outstanding image clarity, photographic emulsion of smoothness, and greater texture. The 4K set-top box market is estimated to grow at a significant CAGR over the forecast period as the scope and its applications are rising enormously across the globe.Read More »

Published: December, 2017  |  0 Pages  |  Format: Electronic (PDF)  |  Publisher: Grand View Research

eSports is also known as electronic sports and as the name suggests, it is facilitated by video games and is gaining much popularity among gamers and youngsters at a rapid paceRead More »